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Graphic take chances video game serial

Video game series

Life Is Strange
LiS--series-logo.png
Genre(s) Graphic adventure
Developer(southward)
  • Dontnod Entertainment
  • Deck Ix
Publisher(s) Square Enix
First release Life Is Strange
thirty January 2015
Latest release Life Is Foreign Remastered Collection
1 Feb 2022

Life Is Strange (abbreviated LIS )[1] is a series of primarily episodic graphic adventure games published by Square Enix'south European subsidiary. Created past Dontnod Entertainment, the series debuted with the eponymous start installment, which released episodically in 5 chapters across 2015. Information technology was followed past a prequel, Life Is Foreign: Before the Storm, which was developed by Deck Nine and released in three episodes across 2017, with a Downloadable Content (DLC) bonus episode released in early on 2018. A tertiary installment, Life Is Strange 2, and its spin-off The Awesome Adventures of Captain Spirit were once over again developed past Dontnod and released betwixt 2018 and 2019. A fifth installment, Life Is Strange: True Colors, released in its entirety on 10 September 2021. Additionally, a remastered collection of the original game and its prequel was released in February 2022.

The series has spawned a comic series set after 1 of the original game's possible endings, and an in-universe book detailing life at the fictional Blackwell Academy.

History [edit]

Following the disquisitional and commercial failure of their 2013 action-adventure game Remember Me, French game programmer Dontnod Entertainment was forced to restructure and reinvent themselves. Dontnod CEO Oskar Guilbert explained "Before, what we wanted to exercise was make large games with big teams and long product cycles... So we had to change that, do something smaller with smaller teams. We didn't want to practice just a small game; nosotros also wanted to bring something new to the market."[2]

Life Is Strange was conceived around the rewind mechanic, a concept which had already been briefly explored in Remember Me. The protagonist of the first game, Max Caulfield, was created with the ability to rewind time to supplement this mechanism. Evolution began in April 2013 with a team of xv people, with further people added as the collaboration with Square Enix began.[3] Earlier signing with Square Enix, Dontnod imagined Life Is Strange as a full-length video game similar to Remember Me that Dontnod would self-publish; however, Square Enix realised it would be more successful as an episodic title, both for artistic reasons, financial restrictions[4] and marketing purposes.[5] This immune them to tell the story at a slower footstep.[half dozen]

Development began nether the working title What If, before being retitled to avert confusion with the film of the aforementioned proper name.[7] Information technology was Dontnod's second title with a female protagonist, and nigh prospective publishers were unwilling to publish a game unless it had a male protagonist. Guilbert likewise challenged the idea at the start. Dontnod Creative Director Jean-Maxime Moris explained that Square Enix was the merely publisher with no intention to modify this. "Square [Enix] is basically the merely publisher who didn't want to change anything most the game... nosotros had other publishers telling united states of america to brand information technology a male lead character, and Square didn't even question that one time."[eight] [9]

For the starting time game, the Pacific Northwest was chosen for the setting to convey a nostalgic and autumnal feel, with the team eventually settling on Oregon as the location of the fictional town of Arcadia Bay.[10] It was decided early on that nearly of the upkeep be spent on the writing and voice actors.[11] The story was originally written in French by Jean-Luc Cano, and converted into a game script past the game's co-directors and design team. This was then handed over to Christian Divine and Cano to be fine tuned in English language.[12] [xiii] Recording sessions were done in Los Angeles, California, with the French developer brought in via Skype.[fourteen] [15] The textures seen in the game were entirely mitt painted, adapted to reach what art managing director Michel Koch chosen "impressionistic rendering".[16] Sources of inspiration include the visual novel Danganronpa, in terms of balancing gameplay and story, and the novel The Catcher in the Rye, whose protagonist Holden Caulfield shares a surname with Max, the first game'due south pb character.[17] For the sake of realism, the supernatural elements were designed as a metaphor for the characters' inner disharmonize,[18] and experts were consulted to tackle difficult subjects such as teen suicide.[19]

Following the release and rapid success of the offset Life is Strange, publisher Square Enix chose American developer Deck 9 to develop a prequel game focusing on the life of Chloe Toll,[20] while the Dontnod team began developing a direct sequel. Evolution on the project began in 2016 with assistance from Square Enix' London Studios.[21] Ashly Burch, who voiced Chloe in Life Is Strange, was replaced past Rhianna DeVries due to the SAG-AFTRA strike.[22] However, Burch and Hannah Telle, who voiced Max Caulfield, both reprised their roles for the bonus episode Farewell.[23] The project went under various working titles during development.[24] The writers researched memoirs and psychology to empathize Chloe's grieving process,[25] and the script for the game was over 1,500 pages, written by lead writer Zak Garriss and a writers' room. Prior to its official announcement, images had leaked online indicating that a prequel to Life Is Strange was in development.[26] Square Enix revealed Life Is Foreign: Before the Tempest on 11 June during Microsoft's E3 2017 presentation.[27]

Dontnod had decided early on that prospective follow-ups to Life Is Strange would feature new characters and locations to the original, with the developers feeling that Max and Chloe'southward story had run its grade over the offset two games.[28] [29] Game Co-Managing director Raoul Barbet explained that "It'southward a question nosotros asked ourselves at the beginning. Is information technology Max and Chloe, Arcadia Bay? No, information technology'due south about everyday characters, relatable characters with stories y'all tin can involve yourself in, because information technology reflects your own experiences. With some supernatural stuff on the acme." Michel Koch added that "everyone loved Max, Chloe, Rachel... Merely [their story]...it's done. We have zip more to tell. We don't want to. Other people volition do it, and it's okay... Simply for us, nosotros have nothing more than to do. Take [them] and do whatever you want."[30]

Development on Life Is Strange ii began in early on 2016 as the first game shipped its physical edition.[31] [32] Michel Koch and Raoul Barbet returned to direct the sequel,[33] with Christian Divine and Jean-Luc Cano reprising their roles every bit co-writers.[34] [35] [36] The concept was influenced by the photography of Mike Brodie, who would freighthop beyond the U.s.a. and take pictures of drifters.[37] The game is structured like a road flick, inspired by the picture show Into the Wild and novella Of Mice and Men. Dontnod conducted field research on the West Coast of the United States, coming together people and taking pictures there.[35] [38] The two chief themes of the game are education and brotherhood.[39] Using the Unreal Engine 4, they upgraded the animation organization, physics, and shaders. Co-ordinate to Dontnod, ane of the biggest challenges of development was the artificial intelligence of the character Daniel.[35]

Deck 9 began work on True Colors afterwards completing Before the Tempest in 2017.[40] A mutual theme of the Life is Strange series has been based on characters with a type of super-human power, though not similar superheroes, that the developers can then provide "meditations on existent experiences that regular people go through", according to Felice Kuan, senior writer at Deck Ix.[41] For True Colors, they had determined early they wanted their protagonist to be based on a power effectually empathy, non simply to be able to sense what others were experiencing but to exist vulnerable herself and would be able to grow by this as the story progressed, "giving her a path to greater self-credence and greater trust in her own abilities" according to Kuan.[41] This led to creating the story around Alex losing her brother early in the game as a driver for her to explore her empathy powers and reveal more most her past as she uses them.[41] Erika Mori portrays Alex through full functioning capture, which Mori said was "instrumental in successfully creating this game nearly empathy because information technology allowed us to become really high-fidelity facial expressions that were organically connected to whatever was going on with my vox and body in a particular scene."[42]

Gameplay [edit]

The Life Is Strange games are graphic adventures played from a third-person view. The histrion tin examine and interact with objects, which enables puzzle solving in the class of fetch quests and making changes to the environment. The role player can explore locations and communicate with non-playable characters. Dialogue exchanges feature branching options in conversation. In some instances, choices in dialogue will alter and affect the story through curt- or long-term consequences. For each 1 of the choices, something skillful in the short term could turn out worse subsequently.

Each individual game in the serial features a primal mechanic unique to that game. In Life is Strange, the player (as Max) has admission to a "rewind" ability, which allows them to rewind time and alter the course of events. The rewind mechanic is accessible in chat, assuasive players to navigate branching dialogue options and change the consequence of a conversation to be benign to the actor. Items picked upward are kept in the inventory after a rewind, and changes in the environs remain in identify. In Before the Storm, Chloe has a "backtalk" mechanic that allows her to persuade and intimidate other characters through conversation, with either positive or negative effects. In Life is Strange ii, the player (as Sean) must guide Daniel, who has the power of telekinesis, through diverse moral and upstanding choices that will influence how he will apply his powers to help or hinder the histrion equally the game progresses. In True Colors, the player (as Alex) has psychic empathy powers that allow her to read and manipulate emotions, which she perceives equally colorful auras, to physically meet how others feel around her at the cost of beingness "infected" past their emotions. Some of the non-player characters volition have more intense auras indicating trauma or hardship they may be going through. When Alex interacts with them, this creates a "nova" that appears to transform the world effectually Alex and the character to reflect elements of this trauma, giving the opportunity for the histrion to figure out what acquired their emotions and to opt to guide Alex in helping to comfort the character.

Games [edit]

Release timeline
2015 Life Is Strange
2016
2017 Life Is Foreign: Earlier the Storm
2018 The Awesome Adventures of Captain Spirit
Life Is Strange 2 (Episode 1)
2019 Life Is Strange 2 (Episodes ii–5)
2020
2021 Life Is Strange: Truthful Colors

Life Is Strange [edit]

Maxine "Max" Caulfield returns to her hometown of Arcadia Bay, Oregon, where she witnesses childhood friend Chloe Price existence shot in the school bathroom. The incident triggers Max'southward abilities to rewind time, allowing her to save Chloe from the gunman. Every bit the two friends begin to reconnect, Max has visions of a trigger-happy storm approaching Arcadia Bay, and uses her newfound powers to aid Chloe rails downwardly her missing friend Rachel Amber.

The game was released in five episodes across 2015 for Xbox One, PlayStation 4, Xbox 360, PlayStation 3, and Microsoft Windows, with iOS, Android and MacOS, Linux versions released after. Episode one: Chrysalis was released on thirty January,[43] Episode ii: Out Of Fourth dimension on 24 March,[44] Episode 3: Chaos Theory on 19 May,[45] Episode 4: Nighttime Room on 28 July,[46] and Episode v: Polarized on 20 Oct.[47] Retail editions of the complete flavor for Xbox One, PS4 and PC were released on 22 January 2016 in Europe, and xix Jan 2016 in N America.[48] [49]

Life Is Strange: Before the Storm [edit]

Three years before the events of Life Is Strange, Chloe Toll is struggling with the death of her begetter when she meets and befriends popular student Rachel Amber. As the 2 develop an intense relationship, they uncover long-buried secrets within the Bister family that atomic number 82 Rachel on a search for her birth mother.

The game was released in three episodes across 2017 for Xbox One, PlayStation four, and Microsoft Windows, with iOS, Android and MacOS, Linux versions released afterwards on. Episode i: Awake was released on 31 August, Episode 2: Brave New Globe on xix October,[50] and Episode 3: Hell Is Empty on xx December.[51] The Deluxe Edition included the bonus episode Goodbye, released on 6 March 2018.[52] In it, Max struggles to tell Chloe of her imminent move to Seattle. To distract herself, she lets Chloe take them on a pirate treasure hunt in search of "treasure" cached by Chloe'due south father, William. Their twenty-four hour period is ultimately cutting brusque by the news of William's death.

The Awesome Adventures of Helm Spirit [edit]

Christopher "Chris" Eriksen fashions himself into the superhero Captain Spirit to assist his alcoholic father fix up the house for Christmas. He imagines his various chores as supervillains to exist defeated - including his arch-nemesis Mantroid, an apotheosis of his feelings surrounding the death of his female parent in a striking-and-run. After an argument with his father, Chris falls from his treehouse, but mysteriously levitates instead of hitting the ground, and spots ii boys watching from afar (who announced in Life Is Strange 2).

The Awesome Adventures of Captain Spirit was released on 25 June 2018 as a free demo for Life Is Strange 2, and takes place during the events of that game's 2nd episode.[53]

Life Is Strange 2 [edit]

Sean Diaz and his younger brother Daniel flee their dwelling in Seattle following their begetter'due south death at the hands of a police officer. An explosion damages the environment and following the incident, Daniel develops telekenetic abilities. Now fugitives, the brothers embark on a cantankerous-country roadtrip down the American West Coast toward their father'south homeland of Puerto Lobos, Mexico, as Sean struggles to footstep upwardly equally a begetter figure for Daniel and guide him through the moral implications of his new-found powers. Every bit they meet friends and foes along the road, including their estranged mother, the decisions Sean makes shape who Daniel will go, and somewhen the ultimate result of their journeying.

The game was released in 5 episodes for Xbox One, PlayStation 4, and Microsoft Windows, with MacOS and Linux versions released presently afterward the final episode. Episode one: Roads was released on 27 September 2018.[54] [55] Episode ii: Rules was released on 24 January 2019.[56] Episode 3: Wastelands was released on 9 May 2019. Episode 4: Organized religion was released on 22 August 2019. Episode v: Wolves was released on 3 December 2019.[57] Retail editions of the complete season were released on three Dec 2019 in Europe, and 4 February 2020 in North America.[58]

Life Is Strange: True Colors [edit]

Alex Chen hides her "expletive": the psychic power of Empathy, the ability to blot the emotions of others. When her brother dies in a so-called accident, Alex must embrace her power to find the truth.

On eighteen March 2021, the game was appear as the 3rd mainline game of the series. While still being structured in five chapters, it was released fully on 10 September 2021 for Stadia, Xbox I and Series X/S, PlayStation iv and PS5 and Microsoft Windows.[59] [60] It released on Nintendo Switch on 7 Dec that yr.[61] The Deluxe Edition includes the DLC story Wavelengths.[62]

Life Is Foreign Remastered Drove [edit]

A remastered drove of Life Is Foreign and Life Is Strange: Before the Tempest was announced on 18 March 2021, titled Life Is Strange Remastered Collection and adult past Deck Nine and Black Belfry Studios. Information technology was bachelor as part of the Ultimate Edition of Life Is Strange: Truthful Colors, or as a stand up-alone release. The remaster includes all previously released content with remastered visuals across characters and environments, improved character animation using full facial motion capture, updated and refined gameplay puzzles, and engine and lighting upgrades.

On 15 June 2021, it was announced to release on 30 September 2021, on PlayStation 4, Xbox One, Microsoft Windows, Google Stadia (PlayStation 5 and Xbox Series X/S backwards-compatible).[63] [64] [65] The Nintendo Switch version was announced during the Nintendo Direct E3 2021 presentation, then for release later this yr.[60] On 11 Baronial, the Remastered Collection was delayed to early 2022, aslope an announcement for the Life Is Strange: True Colors DLC Wavelengths releasing on 30 September.[62] On 24 September, information technology was said to release on one February 2022.[66] On 21 January 2022, it was appear that the Switch version was delayed to later in 2022.[67] On 1 Feb 2022, Life Is Strange Remastered Collection was released for PC, Xbox, PlayStation, and Google Stadia.[68]

Future [edit]

In a 2019 interview, Dontnod Entertainment, the developer of the outset 2 mainline games in the series, expressed interest in the time to come of the franchise while noting they would opt for new characters again, but explained that the rights belong to Square Enix and that decisions on the future of the franchise lay with them.[69] Dontnod has shifted their focus to develop their own intellectual properties in recent years.[seventy] With the annunciation of Life Is Strange: Truthful Colors, Eurogamer reported that Dontnod's fourth dimension with the franchise was over and that the Life Is Strange serial have been passed to Deck Nine.[71]

Other media [edit]

Comics [edit]

Following the events of Life is Strange's "Sacrifice Arcadia Bay" ending, the comic follows Max and Chloe as they come to terms with the aftermath of the storm and letting Arcadia Bay be destroyed. Originally a four-part miniseries, information technology became an ongoing series published past Titan Comics beginning in November 2018.[72] [73] The comic is written by Emma Vieceli, with interior and cover art by Claudia Leonardi, and colours by Andrea Izzo.[74] The series act concluded with Life Is Foreign: Settling Grit.[75]

Consequence Release Date Collection
1 14 Nov 2018 Life Is Strange – Book 1:
Dust

RELEASED: 22 May 2019
ISBN 9781785866456

2 19 Dec 2018
three 16 January 2019
4 20 February 2019
5 29 May 2019 Life Is Strange – Volume ii:
Waves

RELEASED: 20 November 2019

ISBN 9781787730885
6 26 June 2019
7 24 July 2019
8 21 August 2019
9 16 Oct 2019 Life Is Strange – Volume 3:
Strings

RELEASED: eight Apr 2020

ISBN 9781787732070
10 thirteen Nov 2019
11 11 Dec 2019
12 15 January 2020
Partners in Fourth dimension
2.1 14 Oct 2020 Life Is Strange – Volume 4:
Partners in Time—Tracks

RELEASED: 7 April 2021

ISBN 9781787734739
ii.2 18 Nov 2020
2.3 16 December 2020
2.iv 20 Jan 2021
three.1 7 July 2021 Life Is Foreign – Volume 5:
Coming Habitation

RELEASED: iii November 2021

ISBN 9781787734746
3.2 1 September 2021
4.one xiii October 2021 Life Is Foreign – Volume half dozen:
Settling Grit

RELEASED: 11 May 2022

ISBN 9781787734753
4.2 10 November 2021
iv.3 29 Dec 2021
4.4 ix March 2022

In-universe book [edit]

In September 2018, Square Enix partnered with Titan Publishing Grouping on Life Is Strange: Welcome to Blackwell Academy, written by Matt Forbeck, a 160-page book exploring the Life is Strange universe through the eyes of a student guide to Blackwell University and Arcadia Bay. Information technology features notes, sketches and photographs from various characters of the first game.[76]

Potential goggle box serial [edit]

In July 2016, Legendary Digital Studios and Square Enix announced that they would be adapting Life Is Strange every bit a digital series.[77] At the time of the declaration, they were meeting with potential writers for the series adaptation, which would be set in Arcadia Bay.[78] In 2017, dj2 Entertainment had sold the rights to the series to the streaming service Hulu.[79] In Baronial 2021, it was announced that Shawn Mendes would serve equally an executive producer on the series, in add-on to overseeing the music for the series. It was too revealed that Anonymous Content would be joining as a production company for the serial.[80]

Recurring cast and characters [edit]

Character Bandage Life Is Strange Life Is Strange:
Before the Storm
Life Is Strange:
Earlier the Storm
— Adieu
The Crawly Adventures of
Helm Spirit
Life Is Strange:
Grit
Life Is Strange 2 Life Is Strange:
Waves / Strings
Life Is Strange:
Partners in Fourth dimension
— Tracks
Life Is Strange:
Coming Home / Settling Grit
Life Is Strange:
Truthful Colors
2015 2017 2018 2018 2018—9 2019 2020 2021
Max Caulfield Hannah Telle Main Mentioned Chief Main Pictured Main
Chloe Price Ashly Burch / Rhianna DeVries Primary Main Main Mentioned
Rachel Bister Kylie Brownish Mentioned Main Main Principal Mentioned
David Madsen Don McManus / Dan D.Westward. McCann Master Guest
Joyce Price Cissy Jones / Bootsie Park Guest Principal Guest Mentioned
Frank Bowers Daniel Bonjour / Nick Apostolides Guest Main
Chris Eriksen / Captain Spirit Chandler Mantione Main Recurring
Sean Díaz Gonzalo Martin Guest Master
Daniel Díaz Roman George Invitee Main
Tristan Tanaka N/A Main
The Loftier Seas Recurring Recurring
Steph Gingrich Katy Bentz Master Invitee Primary
Alex Chen Erika Mori Guest Main
Ryan Lucan Eric Emery Primary
Note: A greyness cell indicates graphic symbol does not appear in that medium.

Reception [edit]

The serial' reception has been generally positive, with all games receiving "generally favourable" reviews co-ordinate to Metacritic.

Life Is Strange received generally favourable reviews, with a Metacritic score of 85/100 on PlayStation 4 and Xbox 1. Some criticised issues with the games's lip-syncing[81] [82] [83] and utilise of outdated slang,[83] [84] [85] but most lauded the grapheme development[83] [86] [87] and time travel component.[83] [88] [89] Eurogamer called it "one of the best interactive story games of this generation"[90] and Hardcore Gamer said it was the sleeper hit of 2015.[83] Life Is Foreign received over 75 Game of the Year awards and listings.

Life Is Strange: Earlier the Storm was met with generally favourable reviews, according to Metacritic.[91] [92] Critics praised the characters, themes, and story, but criticised plotholes, the main human relationship, and the impact of players' decisions nigh the cease of the game.[93] [94] [95] [96]

Life Is Foreign 2 was met with generally favourable reviews, according to Metacritic.[97] Critics praised the story, the relationship between Sean and Daniel and the choice-based gameplay while reception of the portrayed political themes were divergent. The sparse episodic release schedule and the dialogue were criticized.

Life Is Strange: True Colors received "generally favorable reviews" according to review aggregator Metacritic. IGN praised the setting of Haven Springs, writing that the game has "arguably the all-time setting in any Life is Strange game to engagement". Game Informer liked the writing of the game, stating, "True Colors' writing is so strong that it didn't need a supernatural ability to tell this story." Justin Clark of GameSpot enjoyed the story's themes, feeling that some of game's interactions were "powerful" and "emotionally resonant".

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External links [edit]

  • Official website

vasquezdirst2000.blogspot.com

Source: https://en.wikipedia.org/wiki/Life_Is_Strange

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